![]() ![]() Namco System 12 arcade system board (e.g. Teletext and Viewdata 40×25 character screens (PAL interlaced) NHD, used by Nokia 5800, Nokia 5530, Nokia X6, Nokia N97, Nokia N8 Nokia Series 90 smartphones ( 7700, 7710)Įnhanced Graphics Adapter, Apple Macintosh Macintosh LC (12")/ Color Classic (also selectable in many PC shooters) Nintendo 3DS (upper screen in 3D mode: 2× 400 × 240, one for each eye) Palm Tungsten T3, Apple iPhone, HTC Dream, Palm (PDA) HiRES+Īcorn BBC 80 column modes, Amiga OCS PAL Hires Nokia Series 60 smartphones ( E60, E70, N80, N90) Sony PlayStation Portable, Zune HD, Neo Geo X Tekken and Tekken 2)Ītari ST 4 color, ATM, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones, Amstrad CPC 2-color Teletext and Viewdata 40×25 character screens (PAL non-interlaced) Quarter SVGA: Super Nintendo Entertainment System Selectable in some PC shooters Variant used commonly for portable DVD players, digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120 and Glospace SGK-70 often marketed as "16:9" Wide QVGA: Common on Windows Mobile 6 handsets, Nintendo 3DS (upper screen in 2D mode), Playdate (console)Īpple IIe Double Hires (1 bit per pixel) Quarter VGA: Apple iPod Nano 3G, Nintendo Entertainment System HiRes, Super Nintendo Entertainment System, Sony PlayStation, Nintendo 64, Nintendo GameCube, Nintendo DS (each screen), Nintendo 3DS (lower screen)Īcorn BBC 40 column modes, Amiga OCS PAL LowresĬapcom CP System (CPS, CPS2, CPS3) arcade system boards Rockman Complete Works)ĬGA 4-color, ATM 16 color, Atari ST 16 color, Nintendo 64 LoRes, Commodore 64, Nintendo Game Boy Advance, HiRes VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA, Amstrad CPC 4-color ![]() Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Mega Drive TI-99/4A) and 2, ZX Spectrum, MSX, Sega Master System, Nintendo DS (each screen) Older Java MIDP devices like Sony Ericsson K600 Nokia Series 60 smartphones ( Nokia 7650, plus First and Second Edition models only) VIC-II multicolor, IBM PCjr 16-color, Amstrad CPC 16-color Nintendo Game Boy (GB), Game Boy Color (GBC) Sega Game Gear (GG)Īpple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels Quarter Quarter VGA: Nintendo Game Boy Advance LoRes Sony SmartWatch, Sifteo cubes, early color screen phones (square display), PICO-8 Sony Ericsson T68i, T300, T310 and other early colour and black&white screen phones Nokia 3210 and many other early Nokia Phonesįirst graphing calculators: Casio fx-7000G, TI-81 Display aspect ratio (DAR) The combination (which occurs by multiplication) of both the pixel aspect ratio and storage aspect ratio giving the aspect ratio as experienced by the viewer. Storage aspect ratio (SAR) The horizontal to vertical ratio of solely the number of pixels in each direction. Pixel aspect ratio (PAR) The horizontal to vertical ratio of each pixel. For a list of resolution standards in computer monitors, see Graphics display resolution. ![]()
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